Animal Tricks

Animal Tricks

TrickShort Description
Flanking attackOnce per encounter: 1 advantage to melee attack to hit
Viscious attackGive +1 L damage on melee
ProtectOnce per encounter: 1 disadvantage to opponent’s melee
Take hitOnce per encounter: animal takes damage of 1 hit
TripOnce per encounter: on succesful melee hit, trip instead of damage
GrappleOnce per encounter: advantage to grapple
FetchGo fetch small objects
SnatchMake opposed Strength test to snatch object from hand
MessageBring a message (small scroll or small object)
TrackAdvantage on tracking (replaces any other bonuses)
ScoutAdvantage no perception for spotting hidden enemies
GuardCannot be surprised
IntimidateAdvantage on intimidation
EntertainAdvantage on entertainment/performance
DistractAdvantage to provide distraction
BurdenAnimal carries cargo
MountThe animal accepts a rider
Nimble EscapeAnimal gains advantage to resist grapple and hide

Familiar Tricks

TrickShort Description
Familiar - sensesCaster may use the familiar’s senses instead of their own
Familiar - spell conduitCaster may deliver touch spells through the familiar
Familiar - telepathyCaster may communicate telepathically with the familiar
Familiar - dexterityFamiliar may use items, open doors, feed potions, spread caltrops,…
Familiar - regenerationFamiliar regenerates 1d6 HP per turn