Herbalist

Profession attributes: Int, WP, Fel

Profession skills: Endurance, Sleight of Hand, Stealth, Initiative, Spot, Knowledge, Intuition, Nature, Medicine, Persuasion

Trappings: Sickle, Squalid clothes, rags, Cooking tools, Pestle and Mortar

Level 1 (income: Squalid)

TrainingsShort Description
Herbalism (I)Can gather herbs
Animal affinityAnimals do simple things
First aidMedicine test and full round to heal 1 HP
Hide in natureAdvantage on stealth in nature
HunterProvide food when outdoors
Lore (Herbs)Deep knowledge on subject
Stitch upAdvantage to remove bleeding

Level 2 (income: Poor)

TrainingsShort Description
MobilityIgnore difficult terrain
Herbalism (II)Can gather herbs
Poisoner (I)Can create poisons
ForesightFortune to force opponent reroll
GossipGain 1 rumor/session
Iron stomachAdvantage vs ingested poisons/diseases
Lore (Local)Deep knowledge on subject

Level 3 (income: Poor)

TrainingsShort Description
Terrain masterCreate cover, (dis)advantageous/difficult terrain
Brewing (I)Can brew potions
Herbalism (III)Can gather herbs
Poisoner (II)Can create poisons
LuckyRecover 1 extra fortune
CheatingSleight of hand test to reroll die/draw card
Lore (Medicine)Deep knowledge on subject
Sturdy travelerAdvantage on travel endurance
SwimCan swim

Level 4 (income: Normal)

TrainingsShort Description
Brewing (II)Can brew potions
Herbalism (IV)Can gather herbs
Poisoner (III)Can create poisons
Extra fortunate+1 fortune point max
Fortune burningMay use 1 extra fortune point/turn
DealmakerBuy/sell items at ±5%
Use ropeAdvantage when using ropes