Mystic

Profession attributes: P, Int, Fel

Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Initiative, Spot, Intuition, Nature, Medicine, Deception, Persuasion

Trappings: Knife, Squalid clothes, rags, Cooking tools, Candle (dozen)

Lores: Criminal underworld, Folklore, Astrology, Magick theory, Witchcraft, Chaos, History, Theology

Level 1

TrainingsShort Description
LuckyRecover 1 extra fortune
Dramatic entranceFortune point for social advantage
ForesightFortune to force opponent reroll
LiarAdvantage when lying
Performer (Prophecy)Advantage when performing/entertaining/art
Secret Signs (Folklore)Understand secret signs

Level 2

TrainingsShort Description
Extra fortunate+1 fortune point max
Animal affinityAnimals do simple things
CheatingSleight of hand test to reroll die/draw card
Gold feverAdvantage to spot precious items
GossipGain 1 rumor/session

Level 3

TrainingsShort Description
Brewing (I)Can brew potions
Herbalism (I)Can gather herbs
Create ShrineMay create and activate shrines
ArgumentativeAdvantage when debating
BriberAdvantage on bribe
DealmakerBuy/sell items at ±5%
ElusiveHide your trail
Secret Signs (Occult)Understand secret signs

Level 4

TrainingsShort Description
Brewing (II)Can brew potions
Herbalism (II)Can gather herbs
Fortune burningMay use 1 extra fortune point/turn
Deep pocketsHave simple items
Dramatic escapeFortune point for escape
ImprovisationUse other skill if narrated