Mystic
Profession attributes: P, Int, Fel
Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Initiative, Spot, Intuition, Nature, Medicine, Deception, Persuasion
Trappings: Knife, Squalid clothes, rags, Cooking tools, Candle (dozen)
Lores: Criminal underworld, Folklore, Astrology, Magick theory, Witchcraft, Chaos, History, Theology
Level 1
Trainings | Short Description |
---|---|
Lucky | Recover 1 extra fortune |
Dramatic entrance | Fortune point for social advantage |
Foresight | Fortune to force opponent reroll |
Liar | Advantage when lying |
Performer (Prophecy) | Advantage when performing/entertaining/art |
Secret Signs (Folklore) | Understand secret signs |
Level 2
Trainings | Short Description |
---|---|
Extra fortunate | +1 fortune point max |
Animal affinity | Animals do simple things |
Cheating | Sleight of hand test to reroll die/draw card |
Gold fever | Advantage to spot precious items |
Gossip | Gain 1 rumor/session |
Level 3
Trainings | Short Description |
---|---|
Brewing (I) | Can brew potions |
Herbalism (I) | Can gather herbs |
Create Shrine | May create and activate shrines |
Argumentative | Advantage when debating |
Briber | Advantage on bribe |
Dealmaker | Buy/sell items at ±5% |
Elusive | Hide your trail |
Secret Signs (Occult) | Understand secret signs |
Level 4
Trainings | Short Description |
---|---|
Brewing (II) | Can brew potions |
Herbalism (II) | Can gather herbs |
Fortune burning | May use 1 extra fortune point/turn |
Deep pockets | Have simple items |
Dramatic escape | Fortune point for escape |
Improvisation | Use other skill if narrated |