Mystic
Profession attributes: P, Int, Fel
Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Initiative, Spot, Intuition, Nature, Medicine, Deception, Persuasion
Trappings: Knife, Squalid clothes, rags, Cooking tools, Candle (dozen)
Lores: Criminal underworld, Folklore, Astrology, Magick theory, Witchcraft, Chaos, History, Theology
Level 1
| Trainings | Short Description |
|---|---|
| Lucky | Recover 1 extra fortune |
| Dramatic entrance | Fortune point for social advantage |
| Foresight | Fortune to force opponent reroll |
| Liar | Advantage when lying |
| Performer (Prophecy) | Advantage when performing/entertaining/art |
| Secret Signs (Folklore) | Understand secret signs |
Level 2
| Trainings | Short Description |
|---|---|
| Extra fortunate | +1 fortune point max |
| Animal affinity | Animals do simple things |
| Cheating | Sleight of hand test to reroll die/draw card |
| Gold fever | Advantage to spot precious items |
| Gossip | Gain 1 rumor/session |
Level 3
| Trainings | Short Description |
|---|---|
| Brewing (I) | Can brew potions |
| Herbalism (I) | Can gather herbs |
| Create Shrine | May create and activate shrines |
| Argumentative | Advantage when debating |
| Briber | Advantage on bribe |
| Dealmaker | Buy/sell items at ±5% |
| Elusive | Hide your trail |
| Secret Signs (Occult) | Understand secret signs |
Level 4
| Trainings | Short Description |
|---|---|
| Brewing (II) | Can brew potions |
| Herbalism (II) | Can gather herbs |
| Fortune burning | May use 1 extra fortune point/turn |
| Deep pockets | Have simple items |
| Dramatic escape | Fortune point for escape |
| Improvisation | Use other skill if narrated |