Wizard
Profession attributes: P, Int, WP
Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Language Magick, Deception
Trappings: Quarterstaff, Squalid clothes, rags, Book, Pipe and tobacco, Candle (dozen)
Lores: Magick theory, History, Chaos, Witchcraft, Folklore, Astrology, Mythical beasts, Mathematics
Level 1
| Trainings | Short Description |
|---|---|
| Arcane Magick I | Cast level 1 spells from 1 lore, gain 3 spells |
| Lore generalist | Have a 1-in-3 chance to have any lore |
| Read and write | Can read and write |
| Secret identity | Have a secret identity/life |
| Secret Signs (Arcane) | Understand secret signs |
Level 2
| Trainings | Short Description |
|---|---|
| Herbalism (I) | Can gather herbs |
| Create Shrine | May create and activate shrines |
| Arcane Magick II | Cast level 2 spells from 1 lore, gain 1 spell |
| Counterspell | May defend against spells |
| Damaging spell | Choose one spell: gain +1d6 damage |
| Distant spell | Any spell: increase spell range, TN+1 |
| Empower spell | Any spell: reroll damage, TN+1 |
| Favorite spell | Choose one spell: TN-1 |
| Hidden spell | Choose one spell: no sound/gestures |
| Lasting spell | Any spell: increase duration, TN+1 |
| Robust spell | Choose one spell: advantage on damage roll |
| Second sight | Sense magick |
| Advanced education | Advanced math, science, literature |
| Lore specialist | Additional advantage when using a lore |
Level 3
| Trainings | Short Description |
|---|---|
| Brewing (I) | Can brew potions |
| Herbalism (II) | Can gather herbs |
| Aetheric attunement | Reduce miscast tally by WP after miscast |
| Arcane Magick III | Cast level 3 spells from 1 lore, gain 1 spell |
| Dissipate channeling | May build down channeling |
| Quick casting | Cast 2 spells, each TN+2 |
| Reflect spell | May reflect spell back to caster |
| Commanding presence | Advantage on Fel to lower status |
Level 4
| Trainings | Short Description |
|---|---|
| Brewing (II) | Can brew potions |
| Herbalism (III) | Can gather herbs |
| Arcane Magick IV | Cast level 4 spells from 1 lore, gain 1 spell |
| Battle wizard | Armor pen. 1 less; no miscast disadv in melee |