Wizard

Profession attributes: P, Int, WP

Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Language Magick, Deception

Trappings: Quarterstaff, Squalid clothes, rags, Book, Pipe and tobacco, Candle (dozen)

Lores: Magick theory, History, Chaos, Witchcraft, Folklore, Astrology, Mythical beasts, Mathematics

Level 1

TrainingsShort Description
Arcane Magick ICast level 1 spells from 1 lore, gain 3 spells
Lore generalistHave a 1-in-3 chance to have any lore
Read and writeCan read and write
Secret identityHave a secret identity/life
Secret Signs (Arcane)Understand secret signs

Level 2

TrainingsShort Description
Herbalism (I)Can gather herbs
Create ShrineMay create and activate shrines
Arcane Magick IICast level 2 spells from 1 lore, gain 1 spell
CounterspellMay defend against spells
Damaging spellChoose one spell: gain +1d6 damage
Distant spellAny spell: increase spell range, TN+1
Empower spellAny spell: reroll damage, TN+1
Favorite spellChoose one spell: TN-1
Hidden spellChoose one spell: no sound/gestures
Lasting spellAny spell: increase duration, TN+1
Robust spellChoose one spell: advantage on damage roll
Second sightSense magick
Advanced educationAdvanced math, science, literature
Lore specialistAdditional advantage when using a lore

Level 3

TrainingsShort Description
Brewing (I)Can brew potions
Herbalism (II)Can gather herbs
Aetheric attunementReduce miscast tally by WP after miscast
Arcane Magick IIICast level 3 spells from 1 lore, gain 1 spell
Dissipate channelingMay build down channeling
Quick castingCast 2 spells, each TN+2
Reflect spellMay reflect spell back to caster
Commanding presenceAdvantage on Fel to lower status

Level 4

TrainingsShort Description
Brewing (II)Can brew potions
Herbalism (III)Can gather herbs
Arcane Magick IVCast level 4 spells from 1 lore, gain 1 spell
Battle wizardArmor pen. 1 less; no miscast disadv in melee