Wizard

Profession attributes: P, Int, WP

Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Language Magick, Deception

Trappings: Quarterstaff, Squalid clothes, rags, Book, Pipe and tobacco, Candle (dozen)

Lores: Magick theory, History, Chaos, Witchcraft, Folklore, Astrology, Mythical beasts, Mathematics

Level 1

TrainingsShort Description
Arcane Magick ICast level 1 spells from 1 lore, gain 3 spells
Lore generalistHave a 1-in-3 chance to have any lore
Read and writeCan read and write
Secret identityHave a secret identity/life
Secret Signs (Arcane)Understand secret signs

Level 2

TrainingsShort Description
Herbalism (I)Can gather herbs
Create ShrineMay create and activate shrines
Arcane Magick IICast level 2 spells from 1 lore, gain 3 spells
CounterspellMay defend against spells
Second sightSense magick
Advanced educationAdvanced math, science, literature
Lore specialistAdditional advantage when using a lore

Level 3

TrainingsShort Description
Brewing (I)Can brew potions
Herbalism (II)Can gather herbs
Aetheric attunementReduce miscast tally by WP after miscast
Arcane Magick IIICast level 3 spells from 1 lore, gain 3 spells
Dissipate channelingMay build down channeling
Distant spellIncrease spell range, CN+2
Empower spellReroll damage, CN+2
Favorite spellCN-1 on one spell
Hidden spellNo sound/gestures on one spell
Lasting spellDouble duration, CN+2
Quick castingCast 2 spells, each CN+2
Reflect spellMay reflect spell back to caster
Commanding presenceAdvantage on Fel to lower status

Level 4

TrainingsShort Description
Brewing (II)Can brew potions
Herbalism (III)Can gather herbs
Arcane Magick IVCast level 4 spells from 1 lore, gain 3 spells
Battle wizardArmor pen. 1 less; no miscast disadv in melee