Wizard
Profession attributes: P, Int, WP
Profession skills: Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Language Magick, Deception
Trappings: Quarterstaff, Squalid clothes, rags, Book, Pipe and tobacco, Candle (dozen)
Lores: Magick theory, History, Chaos, Witchcraft, Folklore, Astrology, Mythical beasts, Mathematics
Level 1
Trainings | Short Description |
---|---|
Arcane Magick I | Cast level 1 spells from 1 lore, gain 3 spells |
Lore generalist | Have a 1-in-3 chance to have any lore |
Read and write | Can read and write |
Secret identity | Have a secret identity/life |
Secret Signs (Arcane) | Understand secret signs |
Level 2
Trainings | Short Description |
---|---|
Herbalism (I) | Can gather herbs |
Create Shrine | May create and activate shrines |
Arcane Magick II | Cast level 2 spells from 1 lore, gain 3 spells |
Counterspell | May defend against spells |
Second sight | Sense magick |
Advanced education | Advanced math, science, literature |
Lore specialist | Additional advantage when using a lore |
Level 3
Trainings | Short Description |
---|---|
Brewing (I) | Can brew potions |
Herbalism (II) | Can gather herbs |
Aetheric attunement | Reduce miscast tally by WP after miscast |
Arcane Magick III | Cast level 3 spells from 1 lore, gain 3 spells |
Dissipate channeling | May build down channeling |
Distant spell | Increase spell range, CN+2 |
Empower spell | Reroll damage, CN+2 |
Favorite spell | CN-1 on one spell |
Hidden spell | No sound/gestures on one spell |
Lasting spell | Double duration, CN+2 |
Quick casting | Cast 2 spells, each CN+2 |
Reflect spell | May reflect spell back to caster |
Commanding presence | Advantage on Fel to lower status |
Level 4
Trainings | Short Description |
---|---|
Brewing (II) | Can brew potions |
Herbalism (III) | Can gather herbs |
Arcane Magick IV | Cast level 4 spells from 1 lore, gain 3 spells |
Battle wizard | Armor pen. 1 less; no miscast disadv in melee |