Archer-gunner
Profession attributes: BS, Ag, P
Profession skills: Bows, Crossbows, Throwing Weapons, Blackpowder Weapons, Acrobatics, Stealth, Initiative, Spot, Courage, Deception
Trappings: Short Bow, Poor clothes
Lores: Warfare, Engineering, Mathematics, Folklore, Heraldry
Level 1
| Trainings | Short Description |
|---|---|
| Accurate shot | +1 dam with that ranged weapon |
| Long shot | Range increment 1 reduced |
| Weapon specialization | +1 dam with that melee weapon |
| Consume alcohol | Advantage when consuming alcohol |
| Hunter | Provide food when outdoors |
| Use rope | Advantage when using ropes |
Level 2
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Pistolier | Only offhand pistol at disadvantage |
| Reliable hit | Advantage on dam with that weapon |
| Stealth shot | Remain hidden on ranged attacks |
| Camouflage | May hide a group of characters |
| Unshakable | No cool check on blackpowder fire |
Level 3
| Trainings | Short Description |
|---|---|
| Clever shot | Cover penalties reduced |
| Extended crit range | Crit range +1 |
| Terrain master | Create cover, (dis)advantageous/difficult terrain |
| Extra fortunate | +1 fortune point max |
| Armor repair | Repair double armor points/day |
Level 4
| Trainings | Short Description |
|---|---|
| Exploit advantage | Extra advantage on advantage |
| Robust | +1 impact reduction |
| Fortune burning | May use 1 extra fortune point/turn |
| Lucky | Recover 1 extra fortune |
| Use war machines | Can use war machines |