Coachman
Profession attributes: BS, Ag, Fel
Profession skills: Unarmed Combat, Weapon Offense, Crossbows, Blackpowder Weapons, Endurance, Sleight of Hand, Spot, Nature, Courage, Deception
Trappings: Whip, Knife, Poor clothes, Cloak
Lores: Navigation, Animals, Geography, Folklore, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Iron Jaw | Ignore 1 stun condition |
| Cheating | Sleight of hand test to reroll die/draw card |
| Drive | Can drive land vehicles |
| Gossip | Gain 1 rumor/session |
| Liar | Advantage when lying |
| Ride | Ride horses |
| Sturdy traveler | Advantage on travel endurance |
| Use rope | Advantage when using ropes |
Level 2
| Trainings | Short Description |
|---|---|
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Defend mount | Force to attack you instead of mount |
| Drunken fighter | Opponents gain disadvantage |
| Grappler | Advantage when grappling |
| Mounted fighter | Advantage against unmounted opponents |
| Lucky | Recover 1 extra fortune |
Level 3
| Trainings | Short Description |
|---|---|
| Accurate shot | +1 dam with that ranged weapon |
| Extra fortunate | +1 fortune point max |
| Deep pockets | Have simple items |
| Elusive | Hide your trail |
| Lore generalist | Have a 1-in-3 chance to have any lore |
Level 4
| Trainings | Short Description |
|---|---|
| Clever shot | Cover penalties reduced |
| Fortune burning | May use 1 extra fortune point/turn |
| Climb | Advantage on climbing |
| Dramatic escape | Fortune point for escape |