Coachman
Profession attributes: BS, Ag, Fel
Profession skills: Unarmed Combat, Weapon Offense, Crossbows, Blackpowder Weapons, Endurance, Sleight of Hand, Spot, Nature, Courage, Deception
Trappings: Whip, Knife, Poor clothes, Cloak
Lores: Navigation, Animals, Geography, Folklore, Streetwise
Level 1
Trainings | Short Description |
---|---|
Iron Jaw | Ignore 1 stun condition |
Cheating | Sleight of hand test to reroll die/draw card |
Drive | Can drive land vehicles |
Gossip | Gain 1 rumor/session |
Liar | Advantage when lying |
Ride | Ride horses |
Sturdy traveler | Advantage on travel endurance |
Use rope | Advantage when using ropes |
Level 2
Trainings | Short Description |
---|---|
Bar brawler | +1d6 dam on unarmed/knuckles |
Defend mount | Force to attack you instead of mount |
Drunken fighter | Opponents gain disadvantage |
Grappler | Advantage when grappling |
Mounted fighter | Advantage against unmounted opponents |
Lucky | Recover 1 extra fortune |
Level 3
Trainings | Short Description |
---|---|
Accurate shot | +1 dam with that ranged weapon |
Extra fortunate | +1 fortune point max |
Deep pockets | Have simple items |
Elusive | Hide your trail |
Lore generalist | Have a 1-in-3 chance to have any lore |
Level 4
Trainings | Short Description |
---|---|
Clever shot | Cover penalties reduced |
Fortune burning | May use 1 extra fortune point/turn |
Climb | Advantage on climbing |
Dramatic escape | Fortune point for escape |