Agitator
Profession attributes: Ag, P, Fel
Profession skills: Unarmed Combat, Weapon Defense, Sleight of Hand, Stealth, Initiative, Spot, Intuition, Deception, Leadership, Persuasion
Trappings: Club, Squalid clothes, rags, Paper, 1 sheet, Quill pen, Ink
Lores: Criminal underworld, Politics, Heraldry, History, Law, Folklore, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Drunken fighter | Opponents gain disadvantage |
| Argumentative | Advantage when debating |
| Gossip | Gain 1 rumor/session |
| Liar | Advantage when lying |
Level 2
| Trainings | Short Description |
|---|---|
| Armbreaker | Opposed S test to break arm |
| Brutal strike | Add S to dam, opponent gains advantage to hit |
| Grappler | Advantage when grappling |
| Taunt | Opposed test to force to attack you |
| Alley cat | Advantage on stealth in urban |
| Briber | Advantage on bribe |
| Counterfeit | Can counterfeit licenses/permits/… |
| Elusive | Hide your trail |
| Secret identity | Have a secret identity/life |
| Secret Signs (Thieves) | Understand secret signs |
Level 3
| Trainings | Short Description |
|---|---|
| Debilitating strike | Loose action instead of damage |
| Knockout strike | Advantage to dam with impact weapons |
| Witty repartee | Insult to gain +1 damage |
| Impassioned zeal | Attract followers |
| Cheating | Sleight of hand test to reroll die/draw card |
| Commanding presence | Advantage on Fel to lower status |
| Disguise | Advantage on disguise |
| Escape artist | Advantage to escape grapple/ropes/… |
| Infiltration | Blend into a group |
| Menacing | Advantage on intimidation |
Level 4
| Trainings | Short Description |
|---|---|
| Inspire allies | 1 fortune to give allies advantage to hit |
| Rout allies | Spend action to remove fear from allies |
| Dramatic escape | Fortune point for escape |