Miscast Table

1d6 →1-23-45-6
3d6 + CN ↓EnvironmentCasterEveryone in short range of the caster
<7The sky darkens, cloud shaped like lurking monsters form overheadChoose between:
- The caster is deafened by wax in their ears for hours
- The caster gains nightmares next night and wakes up fatigued
Sonic boom: everyone gets a deafened condition.
7All animals flee the area for hoursChoose between:
- The caster smells bad for hours
- The caster’s eyes fill up with blood and sweat; and is blinded for minutes
Tremor: everyone falls prone.
8The milk turns sour and the beer turns bad in the regionChoose between:
- The caster hears screams: gain a fear and deafened condition
- The caster gets terrible itches for 3d6 hours; disadv to physical tests
All belts and buckles loosen and fall off.
9Crops in the region blightChoose between:
- The caster gets flung 2d6 meters in a random direction
- The caster becomes drained of energy, gain a fatigued condition
A strong wind blows from the caster, knocks everyone 2d6 meters away, and gain a prone condition.
10The next animal born is mutated (two-headed, no fur, demonic tail,…)Choose between:
- The caster becomes paranoid, gains a fear condition
- The caster gets a nasty diarrhea and vomits violently for hours. Gain fatigue.
Everyone gets sand in their eyes and gains a blinded condition.
11A dark mist spreads over the land, and stays for 2d6 daysChoose between:
- Animals growl at the caster or flee from them for 1d6 days
- The caster sees illusions (GM discretion)
Everyone feel drained of energy and gains fatigue condition.
12Blood starts dripping from a nearby wallChoose between:
- The caster’s hands and fingers swell for 1 day: disadv on all tests requiring hands
- The caster loses second sight for 1d6 days
Everyone in range stinks for days.
13A thunderstorm breaks out and the temperature in the area drops by 15 degrees for daysChoose between:
- The caster is paralyzed for 1 turn
- The caster feels compelled to betray an ally. Must make a WP test on every occasion, until done so
Animals get angry for days at everyone in range of the caster.
142d6 chittering imps appear and terrorize the regionChoose between:
- The caster cannot cast spells for 1d6 hours
- The caster gains hallucinations of insects crawling everywhere, feared condition and make irrational acts
Everyone bleeds from their eyes and gains a blinded and bleeding condition.
15Plants die in the caster’s tracks for 24 hoursChoose between:
- The caster’s clothes entangle and choke the caster: entangled condition and endurance test or lose 1d6 L every turn (until entangle condition and clothes removed, max 2d6 turns)
- The caster’s skin blisters: disadv to tests using hands, half movement speed, cures in days
Everyone gets a nasty diarrhea and vomits violently for hours: disadv. to all tests.
16All fires, torches, furnaces within 1 mile radius snuff out immediatelyChoose between:
- The caster gets sores, with puss exploding; this looks disgusting and is painful; until healed normally (days)
- One of the caster’s limbs is frozen and becomes useless for days (roll randomly)
A shockwave is blasts out of the caster: everyone takes 2d6 stun damage (IR applies).
17Some animals in the vicinity explodeChoose between:
- The caster instantly goes to 0 stun points and falls unconscious
- The caster accidentally raises 2 nearby dead bodies that attack the caster as zombies
Everyone enters frenzy (except if immune to psychology), and must pass a Courage (WP) test to return to normal, with a fatigue condition.
18All mirrors within a 1 mile radius explodeChoose between:
- The caster suffocates for 2d6 turns, make an endurance test or suffer 1d6 stun damage every turn (IR ignored)
- The caster is left speaking in tongues for hours. Incantations for spells are impossible.
Everyone gets disadvantage to all tests next turn.
19It rains blood for hoursChoose between:
- The caster enters a frenzy. They must pass a Courage (WP) test to return to normal, with fatigue condition.
- Aetheryc shock: gain 2d6 L wounds and a stunned condition
Everyone gets paranoid and takes a fear condition.
20Choose between:
- You cause earthquake, buildings get damaged
- An insect plague starts, and terrorizes the region for days
Choose between:
- The caster is turned into a sheep or toad for 1d6 hours
- The caster is transported to a chaos realm for 1d6 minutes and then returns to the same spot
Everyone is suffocating for 1d6 rounds: pass an endurance test or suffer 1d6 stun damage (IR ignored).
21All water in the region spoils and smells like sulfur for weeksChoose between:
- The caster accidentally summons a wolf, swarm of rats/insects/birds that attacks caster
- The caster loses all fortune points
If the original spell was damaging: the original target immediately heals to full health. Otherwise roll again.
22Choose between:
- Spiders wrap everything in webbing overnight
- Everyone in a 1 mile radius gets a terrible headache
Choose between:
- The caster starts bleeding from eyes and ears: blinded, deafened and bleeding conditions
- The caster catches on fire, gain 1d6L wounds (ignore armor) and an ablaze condition
A fireball bursts out in random direction dealing 2d6+1 L damage (AP counts) and an ablaze condition.
23Everyone in a 1 mile radius gets nightmares the next nights, and oversleepsChoose between:
- The caster starts levitating for 1d6 minutes, floats with the wind, goes up at a rate of 1d6 x10 meter/minute, then falls
- A demon is accidentally summoned and attacks the caster
Lightning strikes the area, hitting everyone with 2d6 L damage (metal armor ignored).
24 +Choose between:
- The winds of magic in the area become polluted: disadv to all casting tests for days
- Random objects in the area spontaneously combust
Choose between:
- If the original spell is a damaging spell, it affects the caster instead of the original target
- The caster becomes feeble: all physical stats are reduced to 1 for 1d6 days
Fire erupts from the ground: everyone in range takes 1d6L damage (AP counts) and an ablaze condition, flamable objects catch on fire.