Lawyer
Profession attributes: Int, WP, Fel
Profession skills: Weapon Defense, Sleight of Hand, Stealth, Initiative, Spot, Knowledge, Intuition, Deception, Leadership, Persuasion
Trappings: Knife, Poor clothes, Book, Quill pen, Ink
Lores: Law, Theology, Nobility, Criminal underworld, History, Politics
Level 1
| Trainings | Short Description |
|---|---|
| Witty repartee | Insult to gain +1 damage |
| Discern lies | Advantage to detect lies/counterfeit |
| Dramatic entrance | Fortune point for social advantage |
| Dramatic escape | Fortune point for escape |
| Gossip | Gain 1 rumor/session |
| Liar | Advantage when lying |
| Read and write | Can read and write |
Level 2
| Trainings | Short Description |
|---|---|
| Inspire allies | 1 fortune to give allies advantage to hit |
| Advanced education | Advanced math, science, literature |
| Argumentative | Advantage when debating |
| Briber | Advantage on bribe |
| Interrogate | Advantage on interrogation/torture |
| Lore generalist | Have a 1-in-3 chance to have any lore |
Level 3
| Trainings | Short Description |
|---|---|
| Blather | Opposed deception/logic to cause disadvantage |
| Taunt | Opposed test to force to attack you |
| Commanding presence | Advantage on Fel to lower status |
| Dealmaker | Buy/sell items at ±5% |
| Lore specialist | Additional advantage when using a lore |
| Menacing | Advantage on intimidation |
Level 4
| Trainings | Short Description |
|---|---|
| Rout allies | Spend action to remove fear from allies |
| Counterfeit | Can counterfeit licenses/permits/… |
| Lip reading | May read lips |