Merchant
Profession attributes: P, Int, Fel
Profession skills: Crossbows, Blackpowder Weapons, Sleight of Hand, Initiative, Spot, Knowledge, Intuition, Deception, Leadership, Persuasion
Trappings: Knife, Poor clothes, Mule, Bronze scales, Abacus
Lores: Economics, Geography, Riverways, Fashion, Sailing, Streetwise
Level 1
Trainings | Short Description |
---|---|
Income | Increase income per game session |
Argumentative | Advantage when debating |
Attractive | Advantage to charm other gender |
Dealmaker | Buy/sell items at ±5% |
Discern lies | Advantage to detect lies/counterfeit |
Gold fever | Advantage to spot precious items |
Read and write | Can read and write |
Level 2
Trainings | Short Description |
---|---|
Income | Increase income per game session |
Briber | Advantage on bribe |
Consume alcohol | Advantage when consuming alcohol |
Deep pockets | Have simple items |
Dramatic entrance | Fortune point for social advantage |
Improvisation | Use other skill if narrated |
Level 3
Trainings | Short Description |
---|---|
Income | Increase income per game session |
Lucky | Recover 1 extra fortune |
Drive | Can drive land vehicles |
Gossip | Gain 1 rumor/session |
Liar | Advantage when lying |
Ride | Ride horses |
Level 4
Trainings | Short Description |
---|---|
Income | Increase income per game session |
Extra fortunate | +1 fortune point max |
Advanced education | Advanced math, science, literature |
Commanding presence | Advantage on Fel to lower status |
Dramatic escape | Fortune point for escape |
Interrogate | Advantage on interrogation/torture |
Sail | Can use ships |