Sailor
Profession attributes: S, T, WP
Profession skills: Unarmed Combat, Weapon Offense, Throwing Weapons, Blackpowder Weapons, Athletics, Endurance, Spot, Nature, Courage, Deception
Trappings: Sling, Knife, Squalid clothes, rags, Fishing pole, Grappling hook
Lores: Navigation, Shipbuilding, Sailing, Riverways, Geography, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Entangling strike | Entangle when hitting |
| Climb | Advantage on climbing |
| Consume alcohol | Advantage when consuming alcohol |
| Gossip | Gain 1 rumor/session |
| Iron stomach | Advantage vs ingested poisons/diseases |
| Sail | Can use ships |
| Sturdy traveler | Advantage on travel endurance |
| Swim | Can swim |
| Use rope | Advantage when using ropes |
Level 2
| Trainings | Short Description |
|---|---|
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Brutal strike | Add S to dam, opponent gains advantage to hit |
| Drunken fighter | Opponents gain disadvantage |
| Grappler | Advantage when grappling |
| Iron Jaw | Ignore 1 stun condition |
| Stunning strike | 1 fortune to add stun to damage |
| Tough as nails | Endurance test to stay conscious at 0 stun |
| Liar | Advantage when lying |
Level 3
| Trainings | Short Description |
|---|---|
| Armbreaker | Opposed S test to break arm |
| Diehard | +3 HP |
| Knockout strike | Advantage to dam with impact weapons |
| Push away | Push when hitting with impact weapon |
| Untiring | Ignore 1 fatigue condition |
| Drive | Can drive land vehicles |
| Gold fever | Advantage to spot precious items |
Level 4
| Trainings | Short Description |
|---|---|
| Powerful strike | -1 to hit, +1d6 damage |
| Robust | +1 impact reduction |
| Trip | Trip when hitting |
| Lucky | Recover 1 extra fortune |
| Elusive | Hide your trail |
| Fast healer | Heal +1HP/night |