Mercenary

Profession attributes: WS, BS, S

Profession skills: Unarmed Combat, Weapon Offense, Weapon Defense, Bows, Crossbows, Throwing Weapons, Blackpowder Weapons, Sleight of Hand, Courage, Deception

Trappings: Short Sword, Buckler, Torso leather, Head plate, Poor clothes

Lores: Warfare, Folklore, Geography, Heraldry, Nobility, Economics

Level 1

TrainingsShort Description
AlertnessCannot be surprised
Bar brawler+1d6 dam on unarmed/knuckles
Drunken fighterOpponents gain disadvantage
Relentless charge+1d6 dam when charging
Smash hard1d6 impact dam with lethal dam
Stunning strike1 fortune to add stun to damage
Tough as nailsEndurance test to stay conscious at 0 stun
Consume alcoholAdvantage when consuming alcohol

Level 2

TrainingsShort Description
ArmorbreakerDestroy armor instead of crit damage
Brutal strikeAdd S to dam, opponent gains advantage to hit
DrilledDam +1 when next to ally
Powerful strike-1 to hit, +1d6 damage
Reliable hitAdvantage on dam with that weapon
Weapon specialization+1 dam with that melee weapon
Fortune burningMay use 1 extra fortune point/turn
Fast healerHeal +1HP/night

Level 3

TrainingsShort Description
Armor masterReduce armor penalties by 1
Bypass armor1 fortune to ignore impact reduction
Destroy armor+1d6 dam to armor
In-fightingAdvantage to hit, +1d6 dam vs polearms
ShieldbreakerBreak shield instead of damage
Two-weapon fightingOnly offhand at disadvantage
Twohanded master+1/2 S to dam on two-handed melee weapons
Armor repairRepair double armor points/day

Level 4

TrainingsShort Description
Bleeding strike1 fortune to add bleeding to damage
CleaveDeal leftover dam to next opponent
Extended crit rangeCrit range +1
Robust+1 impact reduction
Extra fortunate+1 fortune point max
LuckyRecover 1 extra fortune
UnshakableNo cool check on blackpowder fire