Hedge Witch
Profession attributes: Int, WP, Fel
Profession skills: Unarmed Combat, Sleight of Hand, Stealth, Spot, Intuition, Nature, Medicine, Language Magick, Deception, Persuasion
Trappings: Sickle, Squalid clothes, rags, Cooking tools, Lucky charms
Lores: Herbs, Poison, Folklore, Chaos, Witchcraft, Medicine, Spirits, Astrology
Level 1
| Trainings | Short Description |
|---|---|
| Brewing (I) | Can brew potions |
| Herbalism (I) | Can gather herbs |
| Poisoner (I) | Can create poisons |
| Create Shrine | May create and activate shrines |
| Arcane Magick I | Cast level 1 spells from 1 lore, gain 3 spells |
| Second sight | Sense magick |
| Animal affinity | Animals do simple things |
| Cauterize | Turn bleeding into wounds |
| Hide in nature | Advantage on stealth in nature |
Level 2
| Trainings | Short Description |
|---|---|
| Brewing (II) | Can brew potions |
| Herbalism (II) | Can gather herbs |
| Poisoner (II) | Can create poisons |
| Arcane Magick II | Cast level 2 spells from 1 lore, gain 1 spell |
| Combat surgeon | Medicine test to heal 1d6HP/level, but fatigue after |
| Iron stomach | Advantage vs ingested poisons/diseases |
| Liar | Advantage when lying |
| Stitch up | Advantage to remove bleeding |
Level 3
| Trainings | Short Description |
|---|---|
| Brewing (III) | Can brew potions |
| Herbalism (III) | Can gather herbs |
| Poisoner (III) | Can create poisons |
| Arcane Magick III | Cast level 3 spells from 1 lore, gain 1 spell |
| Counterspell | May defend against spells |
| Dissipate channeling | May build down channeling |
| Hidden spell | Choose one spell: no sound/gestures |
| Animal training | Can train animals |
| Elusive | Hide your trail |
| First aid | Medicine test and full round to heal 1 HP |
| Hunter | Provide food when outdoors |
| Set traps | Can set traps |
| Unseen move | Hiding is a free action |
Level 4
| Trainings | Short Description |
|---|---|
| Brewing (IV) | Can brew potions |
| Herbalism (IV) | Can gather herbs |
| Poisoner (IV) | Can create poisons |
| Arcane Magick IV | Cast level 4 spells from 1 lore, gain 1 spell |
| Camouflage | May hide a group of characters |
| Surgeon | Medicine test and 1 hour to heal double HP/day |
| Track | Can track |