Houndmaster
Profession attributes: BS, P, Fel
Profession skills: Unarmed Combat, Weapon Offense, Bows, Crossbows, Endurance, Stealth, Spot, Intuition, Nature, Leadership
Trappings: Short Sword, Torch, Poor clothes, Vicious dog
Lores: Animals, Folklore, Criminal underworld, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Brutal strike | Add S to dam, opponent gains advantage to hit |
| Diehard | +3 HP |
| Iron Jaw | Ignore 1 stun condition |
| Animal affinity | Animals do simple things |
| Animal training | Can train animals |
| Track | Can track |
Level 2
| Trainings | Short Description |
|---|---|
| Accurate shot | +1 dam with that ranged weapon |
| Disarming strike | Opposed test to disarm |
| Mobility | Ignore difficult terrain |
| Briber | Advantage on bribe |
| Courage | Advantage to resist fear/torture |
| Hunter | Provide food when outdoors |
| Interrogate | Advantage on interrogation/torture |
| Menacing | Advantage on intimidation |
Level 3
| Trainings | Short Description |
|---|---|
| Clever shot | Cover penalties reduced |
| Execute | +3d6 dam to prone/restrained opponent |
| Terrain master | Create cover, (dis)advantageous/difficult terrain |
| Unbleeding | Ignore 1 bleeding condition |
| Commanding presence | Advantage on Fel to lower status |
| Gossip | Gain 1 rumor/session |
| Ride | Ride horses |
| Sturdy traveler | Advantage on travel endurance |
Level 4
| Trainings | Short Description |
|---|---|
| Bleeding strike | 1 fortune to add bleeding to damage |
| Defend mount | Force to attack you instead of mount |
| Improved initiative | Advantage to initiative |
| Weapon specialization | +1 dam with that melee weapon |
| Discern lies | Advantage to detect lies/counterfeit |
| Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
| Investigative | Gain clues |
| Set traps | Can set traps |