Fencer
Profession attributes: WS, Ag, Fel
Profession skills: Weapon Offense, Weapon Defense, Throwing Weapons, Acrobatics, Sleight of Hand, Initiative, Spot, Courage, Deception, Persuasion
Trappings: Short Sword, Poor clothes, Bandage
Lores: Heraldry, Nobility, Law, Anatomy, Fashion, Politics
Level 1
| Trainings | Short Description |
|---|---|
| Blather | Opposed deception/logic to cause disadvantage |
| Cloak parry | Cloak has +1 parry |
| Disarming strike | Opposed test to disarm |
| One-hand fencing | +1 parry with empty offhand |
| Riposte I | +1d6 dam when opponent misses |
| Income | Increase income per game session |
| Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
Level 2
| Trainings | Short Description |
|---|---|
| Bleeding strike | 1 fortune to add bleeding to damage |
| Exploit advantage | Extra advantage on advantage |
| Extended crit range | Crit range +1 |
| Mobile dodge | When moving, +1 dodge |
| One-hand dodging | +1 dodge with empty offhand |
| Riposte II | Advantage to hit when opponent misses |
| Income | Increase income per game session |
| Fortune burning | May use 1 extra fortune point/turn |
| Gossip | Gain 1 rumor/session |
Level 3
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Deathstrike | Spend action to deal 2x dam next time |
| Furious assault | 1 fortune to make extra attack at disadvantage |
| Taunt | Opposed test to force to attack you |
| Weapon specialization | +1 dam with that melee weapon |
| Witty repartee | Insult to gain +1 damage |
| Income | Increase income per game session |
| Dramatic entrance | Fortune point for social advantage |
| Dramatic escape | Fortune point for escape |
Level 4
| Trainings | Short Description |
|---|---|
| Armor piercing | 1 fortune to ignore armor points |
| Blinding strike | 1 fortune to add blinded to damage |
| Improved initiative | Advantage to initiative |
| Income | Increase income per game session |
| Kip up | Get up with no move |
| Long jump | Advantage and 2x range/height on jump |