Rat Catcher
Profession attributes: WS, T, P
Profession skills: Unarmed Combat, Weapon Offense, Throwing Weapons, Endurance, Acrobatics, Sleight of Hand, Stealth, Initiative, Spot, Nature
Trappings: Sling, Knife, Squalid clothes, rags, Vicious dog, Steel wire cage (rabbit), Animal trap/hunting trap
Lores: Poison, Animals, Nature, Criminal underworld, Folklore, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Grappler | Advantage when grappling |
| Mobility | Ignore difficult terrain |
| Poisoner (I) | Can create poisons |
| Animal affinity | Animals do simple things |
| Iron stomach | Advantage vs ingested poisons/diseases |
| Set traps | Can set traps |
| Track | Can track |
Level 2
| Trainings | Short Description |
|---|---|
| Diehard | +3 HP |
| Entangling strike | Entangle when hitting |
| Poisoner (II) | Can create poisons |
| Animal training | Can train animals |
| Consume alcohol | Advantage when consuming alcohol |
| Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
| Gossip | Gain 1 rumor/session |
Level 3
| Trainings | Short Description |
|---|---|
| Cleave | Deal leftover dam to next opponent |
| Drunken fighter | Opponents gain disadvantage |
| Improved initiative | Advantage to initiative |
| Poisoner (III) | Can create poisons |
| Alley cat | Advantage on stealth in urban |
| Gold fever | Advantage to spot precious items |
| Hunter | Provide food when outdoors |
Level 4
| Trainings | Short Description |
|---|---|
| Deathstrike | Spend action to deal 2x dam next time |
| Exploit advantage | Extra advantage on advantage |
| Poisoner (IV) | Can create poisons |
| Courage | Advantage to resist fear/torture |
| Fast healer | Heal +1HP/night |
| Sturdy traveler | Advantage on travel endurance |