Peddler
Profession attributes: Ag, P, Fel
Profession skills: Unarmed Combat, Throwing Weapons, Athletics, Endurance, Sleight of Hand, Stealth, Spot, Knowledge, Deception, Persuasion
Trappings: Knife, Poor clothes, Bedroll, Tent
Lores: Economics, Geography, Folklore, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Dealmaker | Buy/sell items at ±5% |
| Gold fever | Advantage to spot precious items |
| Gossip | Gain 1 rumor/session |
| Sturdy traveler | Advantage on travel endurance |
Level 2
| Trainings | Short Description |
|---|---|
| Armor repair | Repair double armor points/day |
| Deep pockets | Have simple items |
| Drive | Can drive land vehicles |
| Liar | Advantage when lying |
| Lore generalist | Have a 1-in-3 chance to have any lore |
Level 3
| Trainings | Short Description |
|---|---|
| Mobility | Ignore difficult terrain |
| Crafting (I) | Craft items (50% price) |
| Fortune burning | May use 1 extra fortune point/turn |
| Lucky | Recover 1 extra fortune |
| Improvisation | Use other skill if narrated |
Level 4
| Trainings | Short Description |
|---|---|
| Terrain master | Create cover, (dis)advantageous/difficult terrain |
| Crafting (II) | Craft items (50% price) |
| Extra fortunate | +1 fortune point max |
| Dramatic escape | Fortune point for escape |
| Elusive | Hide your trail |