Assassin
Profession attributes: BS, Ag, P
Profession skills: Weapon Offense, Crossbows, Throwing Weapons, Acrobatics, Sleight of Hand, Stealth, Initiative, Spot, Deception, Persuasion
Trappings: Knife, Pistol Crossbow, Poor clothes, Cloak, Rope, 10 meters
Lores: Politics, Poison, Heraldry, Criminal underworld, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Accurate shot | +1 dam with that ranged weapon |
| Assassinate | +1d6 dam when hidden or surprising |
| Bleeding strike | 1 fortune to add bleeding to damage |
| Mobility | Ignore difficult terrain |
| Poisoner (I) | Can create poisons |
| Climb | Advantage on climbing |
| Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
| Long jump | Advantage and 2x range/height on jump |
Level 2
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Clever shot | Cover penalties reduced |
| Long shot | Range increment 1 reduced |
| Stealth shot | Remain hidden on ranged attacks |
| Poisoner (II) | Can create poisons |
| Alley cat | Advantage on stealth in urban |
| Kip up | Get up with no move |
Level 3
| Trainings | Short Description |
|---|---|
| Deathstrike | Spend action to deal 2x dam next time |
| Poisoner (III) | Can create poisons |
| Beneath notice | People ignore you |
| Disguise | Advantage on disguise |
| Escape artist | Advantage to escape grapple/ropes/… |
| Unseen move | Hiding is a free action |
| Use rope | Advantage when using ropes |
Level 4
| Trainings | Short Description |
|---|---|
| Armor piercing | 1 fortune to ignore armor points |
| Execute | +3d6 dam to prone/restrained opponent |
| Extended crit range | Crit range +1 |
| Poisoner (IV) | Can create poisons |
| Elusive | Hide your trail |
| Iron stomach | Advantage vs ingested poisons/diseases |
| Pick lock | Can use lock picking tools |