Hex
Profession attributes: P, Int, WP
Profession skills: Unarmed Combat, Endurance, Sleight of Hand, Stealth, Spot, Intuition, Nature, Medicine, Language Magick, Deception
Trappings: Sickle, Squalid clothes, rags, Candle (dozen), Cooking tools
Lores: Herbs, Poison, Folklore, Chaos, Witchcraft, Astrology, Spirits, Daemonology
Level 1
| Trainings | Short Description |
|---|---|
| Create Shrine | May create and activate shrines |
| Arcane Magick I | Cast level 1 spells from 1 lore, gain 3 spells |
| Second sight | Sense magick |
| Animal affinity | Animals do simple things |
| Elusive | Hide your trail |
| Liar | Advantage when lying |
Level 2
| Trainings | Short Description |
|---|---|
| Brewing (I) | Can brew potions |
| Herbalism (I) | Can gather herbs |
| Poisoner (I) | Can create poisons |
| Arcane Magick II | Cast level 2 spells from 1 lore, gain 1 spell |
| Blood Magick | Take HP-1 for TN-1 |
| Counterspell | May defend against spells |
| Damaging spell | Choose one spell: gain +1d6 damage |
| Distant spell | Any spell: increase spell range, TN+1 |
| Empower spell | Any spell: reroll damage, TN+1 |
| Favorite spell | Choose one spell: TN-1 |
| Hidden spell | Choose one spell: no sound/gestures |
| Lasting spell | Any spell: increase duration, TN+1 |
| Robust spell | Choose one spell: advantage on damage roll |
| Animal training | Can train animals |
| Cauterize | Turn bleeding into wounds |
| Secret identity | Have a secret identity/life |
| Secret Signs (Folklore) | Understand secret signs |
Level 3
| Trainings | Short Description |
|---|---|
| Brewing (II) | Can brew potions |
| Herbalism (II) | Can gather herbs |
| Poisoner (II) | Can create poisons |
| Arcane Magick III | Cast level 3 spells from 1 lore, gain 1 spell |
| Quick casting | Cast 2 spells, each TN+2 |
| Reflect spell | May reflect spell back to caster |
| Courage | Advantage to resist fear/torture |
Level 4
| Trainings | Short Description |
|---|---|
| Sanguine broker | Transfer HP from one to another |
| Brewing (III) | Can brew potions |
| Herbalism (III) | Can gather herbs |
| Poisoner (III) | Can create poisons |
| Arcane Magick IV | Cast level 4 spells from 1 lore, gain 1 spell |
| Amputate | Amputate limb to save from death |
| Escape artist | Advantage to escape grapple/ropes/… |
| First aid | Medicine test and full round to heal 1 HP |
| Iron stomach | Advantage vs ingested poisons/diseases |