Hex
Profession attributes: P, Int, WP
Profession skills: Unarmed Combat, Endurance, Sleight of Hand, Stealth, Spot, Intuition, Nature, Medicine, Language Magick, Deception
Trappings: Sickle, Squalid clothes, rags, Candle (dozen), Cooking tools
Lores: Herbs, Poison, Folklore, Chaos, Witchcraft, Astrology, Spirits, Daemonology
Level 1
Trainings | Short Description |
---|---|
Create Shrine | May create and activate shrines |
Arcane Magick I | Cast level 1 spells from 1 lore, gain 3 spells |
Second sight | Sense magick |
Animal affinity | Animals do simple things |
Elusive | Hide your trail |
Liar | Advantage when lying |
Level 2
Trainings | Short Description |
---|---|
Brewing (I) | Can brew potions |
Herbalism (I) | Can gather herbs |
Poisoner (I) | Can create poisons |
Arcane Magick II | Cast level 2 spells from 1 lore, gain 1 spell |
Blood Magick | Take HP-1 for TN-1 |
Counterspell | May defend against spells |
Damaging spell | Choose one spell: gain +1d6 damage |
Distant spell | Any spell: increase spell range, TN+1 |
Empower spell | Any spell: reroll damage, TN+1 |
Favorite spell | Choose one spell: TN-1 |
Hidden spell | Choose one spell: no sound/gestures |
Lasting spell | Any spell: increase duration, TN+1 |
Robust spell | Choose one spell: advantage on damage roll |
Animal training | Can train animals |
Cauterize | Turn bleeding into wounds |
Secret identity | Have a secret identity/life |
Secret Signs (Folklore) | Understand secret signs |
Level 3
Trainings | Short Description |
---|---|
Brewing (II) | Can brew potions |
Herbalism (II) | Can gather herbs |
Poisoner (II) | Can create poisons |
Arcane Magick III | Cast level 3 spells from 1 lore, gain 1 spell |
Quick casting | Cast 2 spells, each TN+2 |
Reflect spell | May reflect spell back to caster |
Courage | Advantage to resist fear/torture |
Level 4
Trainings | Short Description |
---|---|
Sanguine broker | Transfer HP from one to another |
Brewing (III) | Can brew potions |
Herbalism (III) | Can gather herbs |
Poisoner (III) | Can create poisons |
Arcane Magick IV | Cast level 4 spells from 1 lore, gain 1 spell |
Amputate | Amputate limb to save from death |
Escape artist | Advantage to escape grapple/ropes/… |
First aid | Medicine test and full round to heal 1 HP |
Iron stomach | Advantage vs ingested poisons/diseases |