Hex

Profession attributes: P, Int, WP

Profession skills: Unarmed Combat, Endurance, Sleight of Hand, Stealth, Spot, Intuition, Nature, Medicine, Language Magick, Deception

Trappings: Sickle, Squalid clothes, rags, Candle (dozen), Cooking tools

Lores: Herbs, Poison, Folklore, Chaos, Witchcraft, Astrology, Spirits, Daemonology

Level 1

TrainingsShort Description
Create ShrineMay create and activate shrines
Arcane Magick ICast level 1 spells from 1 lore, gain 3 spells
Second sightSense magick
Animal affinityAnimals do simple things
ElusiveHide your trail
LiarAdvantage when lying

Level 2

TrainingsShort Description
Brewing (I)Can brew potions
Herbalism (I)Can gather herbs
Poisoner (I)Can create poisons
Arcane Magick IICast level 2 spells from 1 lore, gain 1 spell
Blood MagickTake HP-1 for TN-1
CounterspellMay defend against spells
Damaging spellChoose one spell: gain +1d6 damage
Distant spellAny spell: increase spell range, TN+1
Empower spellAny spell: reroll damage, TN+1
Favorite spellChoose one spell: TN-1
Hidden spellChoose one spell: no sound/gestures
Lasting spellAny spell: increase duration, TN+1
Robust spellChoose one spell: advantage on damage roll
Animal trainingCan train animals
CauterizeTurn bleeding into wounds
Secret identityHave a secret identity/life
Secret Signs (Folklore)Understand secret signs

Level 3

TrainingsShort Description
Brewing (II)Can brew potions
Herbalism (II)Can gather herbs
Poisoner (II)Can create poisons
Arcane Magick IIICast level 3 spells from 1 lore, gain 1 spell
Quick castingCast 2 spells, each TN+2
Reflect spellMay reflect spell back to caster
CourageAdvantage to resist fear/torture

Level 4

TrainingsShort Description
Sanguine brokerTransfer HP from one to another
Brewing (III)Can brew potions
Herbalism (III)Can gather herbs
Poisoner (III)Can create poisons
Arcane Magick IVCast level 4 spells from 1 lore, gain 1 spell
AmputateAmputate limb to save from death
Escape artistAdvantage to escape grapple/ropes/…
First aidMedicine test and full round to heal 1 HP
Iron stomachAdvantage vs ingested poisons/diseases