Watchman
Profession attributes: WS, BS, P
Profession skills: Unarmed Combat, Weapon Offense, Weapon Defense, Bows, Crossbows, Athletics, Endurance, Sleight of Hand, Spot, Leadership
Trappings: Spear (1H), Torch, Torso leather, Head plate, Poor clothes, Cloak, Lantern, Lamp oil
Lores: Law, Folklore, Criminal underworld, Heraldry, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Bar brawler | +1d6 dam on unarmed/knuckles |
| Drunken fighter | Opponents gain disadvantage |
| Entangling strike | Entangle when hitting |
| Grappler | Advantage when grappling |
| Knockout strike | Advantage to dam with impact weapons |
| Consume alcohol | Advantage when consuming alcohol |
Level 2
| Trainings | Short Description |
|---|---|
| Armbreaker | Opposed S test to break arm |
| Drilled | Dam +1 when next to ally |
| Push away | Push when hitting with impact weapon |
| Reliable hit | Advantage on dam with that weapon |
| Shield push | Push with a shield |
| Smash hard | 1d6 impact dam with lethal dam |
Level 3
| Trainings | Short Description |
|---|---|
| Bleeding strike | 1 fortune to add bleeding to damage |
| Blinding strike | 1 fortune to add blinded to damage |
| Exploit advantage | Extra advantage on advantage |
| Pull closer | Pull when hitting with entangle |
| Stunning strike | 1 fortune to add stun to damage |
| Animal affinity | Animals do simple things |
| Investigative | Gain clues |
Level 4
| Trainings | Short Description |
|---|---|
| Armorbreaker | Destroy armor instead of crit damage |
| Brutal strike | Add S to dam, opponent gains advantage to hit |
| Bypass armor | 1 fortune to ignore impact reduction |
| Powerful strike | -1 to hit, +1d6 damage |
| Robust | +1 impact reduction |
| Armor repair | Repair double armor points/day |