Apothecary
Profession attributes: Ag, Int, Fel
Profession skills: Weapon Defense, Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Persuasion
Trappings: Knife, Poor clothes, Book, Cooking tools, Pestle and mortar, Empty vials
Lores: Chemistry, Medicine, Herbs, Poison, Science, Cooking, Plants, Potions
Level 1
| Trainings | Short Description |
|---|---|
| Herbalism (I) | Can gather herbs |
| Poisoner (I) | Can create poisons |
| Lore generalist | Have a 1-in-3 chance to have any lore |
| Lore specialist | Additional advantage when using a lore |
| Read and write | Can read and write |
Level 2
| Trainings | Short Description |
|---|---|
| Herbalism (II) | Can gather herbs |
| Poisoner (II) | Can create poisons |
| Combat surgeon | Medicine test to heal 1d6HP/level, but fatigue after |
| First aid | Medicine test and full round to heal 1 HP |
| Iron stomach | Advantage vs ingested poisons/diseases |
| Secret Signs (Guilder) | Understand secret signs |
Level 3
| Trainings | Short Description |
|---|---|
| Brewing (I) | Can brew potions |
| Herbalism (III) | Can gather herbs |
| Poisoner (III) | Can create poisons |
| Advanced education | Advanced math, science, literature |
| Gossip | Gain 1 rumor/session |
Level 4
| Trainings | Short Description |
|---|---|
| Brewing (II) | Can brew potions |
| Herbalism (IV) | Can gather herbs |
| Poisoner (IV) | Can create poisons |
| Consume alcohol | Advantage when consuming alcohol |
| Gold fever | Advantage to spot precious items |
| Unshakable | No cool check on blackpowder fire |