Apothecary
Profession attributes: Ag, Int, Fel
Profession skills: Weapon Defense, Throwing Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Nature, Medicine, Persuasion
Trappings: Knife, Poor clothes, Book, Cooking tools, Pestle and mortar, Empty vials
Lores: Chemistry, Medicine, Herbs, Poison, Science, Cooking, Plants, Potions
Level 1
Trainings | Short Description |
---|---|
Herbalism (I) | Can gather herbs |
Poisoner (I) | Can create poisons |
Lore generalist | Have a 1-in-3 chance to have any lore |
Lore specialist | Additional advantage when using a lore |
Read and write | Can read and write |
Level 2
Trainings | Short Description |
---|---|
Herbalism (II) | Can gather herbs |
Poisoner (II) | Can create poisons |
First aid | Medicine test and full round to heal 1 HP |
Iron stomach | Advantage vs ingested poisons/diseases |
Secret Signs (Guilder) | Understand secret signs |
Level 3
Trainings | Short Description |
---|---|
Brewing (I) | Can brew potions |
Herbalism (III) | Can gather herbs |
Poisoner (III) | Can create poisons |
Advanced education | Advanced math, science, literature |
Gossip | Gain 1 rumor/session |
Level 4
Trainings | Short Description |
---|---|
Brewing (II) | Can brew potions |
Herbalism (IV) | Can gather herbs |
Poisoner (IV) | Can create poisons |
Consume alcohol | Advantage when consuming alcohol |
Gold fever | Advantage to spot precious items |
Unshakable | No cool check on blackpowder fire |