Investigator
Profession attributes: P, Int, Fel
Profession skills: Crossbows, Blackpowder Weapons, Sleight of Hand, Stealth, Spot, Knowledge, Intuition, Medicine, Deception, Persuasion
Trappings: Knife, Poor clothes, Magnifying glass
Lores: Politics, History, Law, Heraldry, Criminal underworld, Geography, Nobility, Streetwise
Level 1
| Trainings | Short Description |
|---|---|
| Briber | Advantage on bribe |
| Gossip | Gain 1 rumor/session |
| Infiltration | Blend into a group |
| Interrogate | Advantage on interrogation/torture |
| Investigative | Gain clues |
| Read and write | Can read and write |
| Track | Can track |
Level 2
| Trainings | Short Description |
|---|---|
| Alertness | Cannot be surprised |
| Clever shot | Cover penalties reduced |
| Grappler | Advantage when grappling |
| Advanced education | Advanced math, science, literature |
| Discern lies | Advantage to detect lies/counterfeit |
| Lip reading | May read lips |
| Lore generalist | Have a 1-in-3 chance to have any lore |
| Secret Signs (Any) | Understand secret signs |
Level 3
| Trainings | Short Description |
|---|---|
| Accurate shot | +1 dam with that ranged weapon |
| Entangling strike | Entangle when hitting |
| Trip | Trip when hitting |
| Beneath notice | People ignore you |
| Improvisation | Use other skill if narrated |
| Pick lock | Can use lock picking tools |
Level 4
| Trainings | Short Description |
|---|---|
| Blather | Opposed deception/logic to cause disadvantage |
| Counterfeit | Can counterfeit licenses/permits/… |
| Disguise | Advantage on disguise |
| Elusive | Hide your trail |
| Gold fever | Advantage to spot precious items |
| Menacing | Advantage on intimidation |