Wardancer

Profession attributes: WS, Ag, Fel

Profession skills: Unarmed Combat, Weapon Offense, Weapon Defense, Throwing Weapons, Acrobatics, Initiative, Spot, Nature, Deception, Persuasion

Trappings: Short Sword, Short Sword, Squalid clothes, rags, Cloak, Ceremonial lint

Lores: Nature, Astrology, Animals, Art, Mythical beasts, Warfare, Spirits, Plants

Level 1

TrainingsShort Description
Jump strike IAdvantage on dam when jumping down
Mobile dodgeWhen moving, +1 dodge
Two-weapon fightingOnly offhand at disadvantage
Fast movementMovement +1 (+10m outdoors, +5m indoors)
Kip upGet up with no move
Long jumpAdvantage and 2x range/height on jump
Performer (Dancing)Advantage when performing/entertaining/art

Level 2

TrainingsShort Description
Improved initiativeAdvantage to initiative
Jump strike II+1d6 dam when jumping down
MobilityIgnore difficult terrain
Roundhouse attackDivide dam on all that are hit
WardancerWhen moving, +1d6 melee damage
AttractiveAdvantage to charm other gender

Level 3

TrainingsShort Description
FrenzyWhen frenzied, advantage to hit
Riposte I+1d6 dam when opponent misses
Trancing danceWhen moving, advantage vs fear/charm
UntiringIgnore 1 fatigue condition
Fortune burningMay use 1 extra fortune point/turn
Escape artistAdvantage to escape grapple/ropes/…

Level 4

TrainingsShort Description
Dervish attackDeal 1/2 dam on all that are hit
Exploit advantageExtra advantage on advantage
Furious assault1 fortune to make extra attack at disadvantage
Riposte IIAdvantage to hit when opponent misses
TripTrip when hitting