Curses
Level 1 curses
| curse | Duration | Short description |
|---|---|---|
| Curse of jamming | 1d6 days | Blackpowder weapons have 50% chance to misfire |
| Profuse sweating | 1d6 days | Get extremely hot, sweat, disadvantage to Fel |
| Slowness of tongue | 1d6 days | Must speak very slowly |
| Rainy day | 1d6 days | It always rains on the victim, 2m radius around them |
| Unfortunate | 1d6 days | Unable to use fortune points |
| Arrow attraction | 1d6 days | Ranged TN becomes 10 |
| Foul smell | 1d6 days | Stinks like a sewer full of decaying flesh |
Level 2 curses
| curse | Duration | Short description |
|---|---|---|
| Sunlight sensitivity | 2d6 days | Sensitive to Sunlight: disadv in Sunlight, 1d6L wounds per hour |
| Second chance for failure | 2d6 days | Forced to reroll a successful to hit roll once every roll |
| Slippery feet | 2d6 days | Make acrobatics test every turn or slip and fall |
| Thousand cuts | 2d6 days | Target gets 1d6 L wounds every day when waking up |
| Furious fur | 2d6 days | Grows unnatural amount of hair and fur everywhere |
| Insatiable apetite | 2d6 days | Insatiable apetite, irrationally compelled to eat flesh and drink blood |
| Insomnia | 2d6 days | Insomnia, suffer 1 fatigue condition every morning, max 3. |
Level 3 curses
| curse | Duration | Short description |
|---|---|---|
| Empathic pain | 3d6 days | Take 1 HP dam whenever anyone in short range takes dam |
| Shrinking | 3d6 days | Reduce size by 2 steps (lower HP, etc) |
| Arcane bleeding | 3d6 days | Gain bleeding condition whenever you cast a spell |
| Rubbery bones | 3d6 days | Bones get very flexible, penalty to S, bonus to Ag |
| Horrible visage | 3d6 days | Slowly get uglier: warts, bumps, bad pose, hair loss, wrinkles,… |
| Necrotic apetite | 3d6 days | Can eat only rotting meat, no other food |
| Animal animosity | 3d6 days | Animals run away from you, or act aggressive to you |
Level 4 curses
| curse | Duration | Short description |
|---|---|---|
| Curse of tired muscles | 4d6 days | Keep rerolling all 6s |
| Sensitive body | 4d6 days | Double all HP and SP damage (after AP and IR applied) |
| Rust | 4d6 days | Metal rusts in your hands |
| Lunacy | 4d6 days | GM takes control during the night, no memories |
| Sticky hands | 4d6 days | Hands become very sticky, hard to release anything touched |
| Accelerated time | 4d6 days | Ages at 1 year per day |