Equipment
Clothing
| Item | Cost |
|---|---|
| Belt | 1 cp |
| Pouch | 1 cp |
| Squalid clothes, rags | 1 cp |
| Gloves | 3 cp |
| Hat | 3 cp |
| Boots | 6 cp |
| Backpack | 8 cp |
| Cloak | 1 st |
| Poor clothes | 3 cp |
| Normal clothes | 1 st |
| Rich clothes | 3 st |
| Luxurious clothes | 1 GK |
Animals
| Item | Cost | Notes |
|---|---|---|
| Chicken | 2 cp | |
| Goat | 6 cp | Cargo: 1/10 barrel |
| Messenger pigeon | 6 cp | |
| Owl | 1 st | |
| Pig | 1 st | |
| Raven | 1 st | |
| Vicious dog | 1 st | Cargo: 1/10 barrel |
| Hunting dog | 2 st | Cargo: 1/10 barrel |
| Trained falcon | 10 st | |
| Bear | 3 GK | |
| Mule | 6 st | Cargo: 1/3 barrel |
| Ox | 10 st | Cargo: 1/2 barrel |
| Pony | 6 st | Cargo: 1/3 barrel |
| Riding horse | 8 st 4 cp | |
| Draft horse | 1 GK | Cargo: 1/2 barrel |
| Warhorse | 2 GK |
Tools
| Item | Cost | Notes |
|---|---|---|
| Full day’s rations | 1 cp | |
| Paper (1 sheet) | 1 cp | |
| Parchment (1 sheet) | 1 cp | |
| Fishing pole | 2 cp | |
| Quill pen | 2 cp | |
| Tinderbox | 2 cp | |
| Candle (dozen) | 3 cp | |
| Net | 3 cp | Trip, entangle |
| Pipe and tobacco | 3 cp | |
| Animal trap-hunting trap | 4 cp | Catches small animals. |
| Bedroll | 4 cp | |
| Caltrops | 4 cp | Make acrobatics test, or suffer 1d6 L wounds |
| Cooking tools | 4 cp | |
| Lamp oil | 4 cp | Causes 1 ablaze condition on 1 creature on hit. |
| Manacles | 4 cp | |
| Bandage | 6 cp | Provide advantage to medicine tests to remove bleeding condition (stack with stitch up talent), and to use the amputate, cauterize, first aid, and surgeon talents. |
| Hammer | 6 cp | |
| Rope (10 meters) | 6 cp | |
| Chest | 7 cp | |
| Crowbar | 7 cp | Double strength to pry open door. |
| Scissors | 7 cp | |
| Lantern | 8 cp | |
| Tent | 8 cp | |
| Torch | 8 cp | |
| Sickle | 10 cp | |
| Chain, 10 meters | 1 st | |
| Grappling hook | 1 st | Ranged attack roll to attach, advantage to climbing |
| Hand mirror | 1 st | |
| Ink | 1 st | |
| Lock picks | 1 st | Lock picks are broken on failed test. |
| Lock, common | 1 st | TN 15 to pick lock (sleight of hand test, with lockpick tools) or break (strength test) |
| Rope ladder (5 m) | 1 st | |
| Shovel | 1 st | |
| Steel wire cage (rabbit) | 1 st | |
| Mining pick | 1 st 6 cp | |
| Cartographer’s tools | 1 st 8 cp | |
| Bear trap | 2 st | Causes 1d6 L dam and entanglement when stepped in. |
| Bronze scales | 2 st | |
| Writing kit | 2 st 2 cp | |
| Musical instrument | 2 st 6 cp | |
| Climber’s kit | 3 st | Advantage to climbing |
| Hourglass | 3 st | |
| Navigator’s tools | 3 st | |
| Pitch fork | 3 st 3 cp | |
| Magnifying glass | 4 st | |
| Signet ring | 4 st 8 cp | |
| Book | 5 st | |
| Herbalist kit | 6 st | Halves cost for gathering herbs |
| Alchemist lab | 10 st | Halves cost for brewing potions |
| Runesmithing anvil | 12 st | Halves cost for runesmithing |
| Crafting workshop | 1 GK | Halves cost for crafting items |
| Inventor’s lab | 1 GK | Halves cost for creating inventions |
| Spyglass | 1 GK | |
| Telescope | 2 GK |
Vehicles
| Item | Cost | Notes |
|---|---|---|
| Canoe (4 people) | 6 st | Cargo: 1/2 barrel |
| Row boat | 10 st | Cargo: 1 barrel |
| Small sail barge | 15 GK | Cargo: 5 barrels |
| Drawn river barge (excl 1 draft horse) | 24 GK | Cargo: 10 barrels |
| Medium sail barge | 120 GK | Cargo: 150 barrels |
| Large sail barge | 300 GK | Cargo: 650 barrels |
| River patrol boat | 100 GK | Cargo: 25 barrels |
| Longship | 40 GK | Cargo: 20 barrels |
| Cog | 100 GK | Cargo: 100 barrels |
| Hulk | 150 GK | Cargo: 200 barrels |
| Caravel | 200 GK | Cargo: 350 barrels |
| Galley | 450 GK | Cargo: 1300 barrels |
| Carrack | 650 GK | Cargo: 2500 barrels |
| Galleon | 1000 GK | Cargo: 5000 barrels |
| Pushcart | 10 st | Cargo: 1/2 barrel |
| Donkey cart | 1 GK | Cargo: 1 barrel |
| Wagon, 1 ox-horse | 4 GK | Cargo: 5 barrels |
| Wagon, 2 ox-horse | 6 GK | Cargo: 10 barrels |
| Wagon, 4 ox-horse | 8 GK | Cargo: 20 barrels |
| Wagon, 6 ox-horse | 10 GK | Cargo: 35 barrels |
| Coach-carriage, 1 horse | 10 GK | Cargo: 1 barrel |
| Coach-carriage, 2 horse | 15 GK | Cargo: 2 barrels |
| Coach-carriage, 4 horse | 20 GK | Cargo: 4 barrels |
| War chariot, 1 horse | 5 GK | Cargo: 1/4 barrel |
| War chariot, 2 horse | 10 GK | Cargo: 1/4 barrel |
| War Wagon, 4 horses | 50 GK | Cargo: 1/4 barrel |
| Sled, 4 dogs | 6 st | Cargo: 1/4 barrel |
| Large sled 8 dogs | 1 GK | Cargo: 1/2 barrel |
Inn
| Item | Cost |
|---|---|
| Ale, pint, per 4 | 1 cp |
| Ale, gallon | 2 cp |
| Ale, barrel | 1 st |
| Wine, bottle | 1 cp |
| Wine, barrel | 2 st |
| Meal, poor, per 4 | 1 cp |
| Meal, common | 1 cp |
| Meal, luxurious | 5 cp |
| Bed, common room | 1 cp |
| Bed, private 4 person room | 5 cp |
| Bed, private 2 person room | 8 cp |
| Bed, Suite | 2 st |
| Stables-night | 1 cp |
Hirelings
| Item | Cost | Notes |
|---|---|---|
| unskilled labor - day | 4 cp | |
| skilled labor -day | 8 cp | |
| mercenary - day | 1 st | |
| unskilled labor - session | 1 st | |
| skilled labor -session | 2 st | |
| Mercenary - session | 3 st | Advantage in Melee attacks, or reload ranged weapon |
| Servant - session | 1 st | Reload ranged weapons, various tasks |
| Surgeon - session | 6 st | Heals 1d6 HP per turn |
| Armorer - session | 2 st | Doubles AP repaired |
Services
| Item | Cost | Notes |
|---|---|---|
| Healer, per HP healed | 1 cp | |
| Armor repair, per AP repaired | 1 cp | |
| Scribe, per page | 6 cp | |
| Messenger-courier, per day trip | 1 st | |
| Pigeon message, per message (anywhere) | 1 st | |
| Signal house message, per message (anywhere) | 2 st | |
| Runesmith | x3 rune cost | Triple cost of runes |
| Inventor | x3 invention cost | Triple cost of inventions |
| Purity seal | 1 st 6 cp |