Welcome to the homepage of the JerHammer RPG System for Grimdark roleplaying games.
Link to the dice roller.
Link to the HP tracker.
Browse all Professions.
Browse all Conditions.
Browse all Endeavors.
Browse all Inventions.
Browse all Purity Seals.
Browse all Runes.
Browse all Spells.
Browse all Curses.
Browse all Prayers.
Browse all Trainings.
Browse all Animal Tricks.
Browse all Weapons.
Browse all equipment.
Browse all Vehicles.
Browse all War machines.
Browse all herbs.
Browse all potions.
Potion spoilage Potion Spoilage.
Rules for Shrines, and browse all Shrines.
The objectives of this system are:
- The game can be played both with miniatures on a map, or entirely with theatre-of-the-mind.
- Magick is rare, difficult, dangerous, and feared.
- Combat is quick, deadly, dynamic, and full of tactical choices.
- A character’s skill is more important than luck of the dice.
- The system favors complexity once (at character creation) rather than repeatedly during combat (e.g., in looking up modifiers to combat rolls).
- Allow a very quick and intuitive way of gauging the degree of success.
- Achieve a better balance between starting characters and existing characters. Even starting characters must be able to contribute to a veteran group.